
Capture the Flag is the same old event as before, but now it involves guns and explosives.

As we take on the multiplayer portion, it turns out there are three types of modes to it: Capture the Flag, Deathmatch, and Tournament. The multiplayer component of Quake 4 is very much like Quake 3, except for a few tweaks and additions. When you roam through the tight corridors, you will most likely fall victim to a Berserker’s rampaging blade. Take note that unlike Doom 3 there is no sprint here. Both exceed or are equivalent to their Quake 3 counterparts, and they are just plain cool. The ones you have come to know as the BFG and Plasma Gun have been replaced by Dark Matter Gun and Hyperblaster respectively. Some of the exceptional weapons you’ll be carrying include the Nail Gun, different types of rocket launchers, and other futuristic prototypes. Too bad, you really can’t exploit the immense power of these weapons unless you happen to find ammo for it. The game has quite a collection of firepower and endless enemies to battle. Those players who liked Doom 3’s reloading and Quake 2’s speed will be glad to see that they are perfectly utilized here. You’ll soon gather your thoughts and wake up to realization that you’re knocking at death’s door.

Of course, things don’t go as plan, rendering you unconscious. The game begins with you as Corporal Kane, on a battleship to Stroggos to hit the Strogg hard and fast. The sequel to 1998’s Quake 2 is finally here, and the Xbox 360 version keeps the same slow-paced single-player gameplay of Quake 2, while upholding Quake 3’s heated multiplayer matches into one visually sophisticated package.
